Mission Pack 1 music goes into /switch/quakespasm/hipnotic/music/.Quake music goes into /switch/quakespasm/id1/music/.music should be copied into a music subfolder inside of the appropriate game folder, and the tracks should be named track02.ogg - track11.ogg (or.if it crashes and exits back to HBL/Horizon silently, check /switch/ quakespasm/error.log to find out what caused it.If you want to play Mission Pack 2, copy rogue/pak0.pak to /switch/ quakespasm/rogue/ from your installation.įor any other mod, just copy its folder to /switch/ quakespasm/. If you want to play Mission Pack 1, copy hipnotic/pak0.pak to /switch/ quakespasm/hipnotic/ from your installation. You can get pak0.pak from the Shareware Quake data files in this archive. You can then run the game using the Homebrew Launcher. To install it, just unzip quakespasmnx_v040.zip to the root of your SD card, then copy pak0.pak and (optionally, if you have the full version of Quake) pak1.pak from your Quake installation to /switch/quakespasm/id1/. built-in controller support, which means I had to do basically nothing to make it work on the Switch.scalable, optionally translucent HUD and menus.advanced renderer with cool stuff, such as colored lighting, fog, translucent water, high-res textures, model interpolation, etc.most other features of Quakespasm, such as:.gyro aiming (thanks to falquinho for implementing this).supports the Mission Packs and other mods compatible with Quakespasm (Quoth, Arcane Dimensions), with a simple mod selector menu.sound, including support for OGG and MP3 music tracks.hardware-accelerated OpenGL-based rendering in 1280x7x1080.
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