![]() It happens on Android 10/11 devices, did not manage to reproduced it. So someone with a x86_64 device can now get the proper native support when they download your app: but if the ANE only included armv7 and armv8 support then they'll not get the platform-specific ANE functionality, they'll just get the 'default' code.īeta Was this translation helpful? Give feedback.Īt (ActivityThread.java:3967)Īt $1500 (ActivityThread.java:233)Īt $H.handleMessage (ActivityThread.java:2006)Īt android.os.Handler.dispatchMessage (Handler.java:107)Īt android.os.Looper.loop (Looper.java:241)Īt (ActivityThread.java:7582)Īt .invoke (Native Method)Īt .RuntimeInit$n (RuntimeInit.java:492)Īt .ZygoteInit.main (ZygoteInit.java:941)Ĭaused by: :Īt (BaseDexClassLoader.java:196)Īt (ClassLoader.java:379)Īt (ClassLoader.java:312)Īt (AppComponentFactory.java:110)Īt .instantiateReceiver (CoreComponentFactory.java:60)Īt (ActivityThread.java:3960) This means that we can no longer support older 32-bit iPhone/iPad devices. The build system for this is on a version of macOS that doesn’t support 32-bit processes hence we cannot generate the 32-bit versions of the stub files. The only thing to watch out for might be that an AAB includes all four CPU types: armv7, armv8, x86 and x86_64. Xcode 13 and the latest macOS and iphoneOS SDKs are now being used to build the AIR SDK. So then it's basically as if the request from Animate was switched from -target apk -arch whatever to -target aab with the rest of the params unchanged.ĪNEs should work fine now because we've changed how we're doing these, the classes are being compiled and linked properly with Gradle rather than just the separate resource-bundling and code-linking that we had done before (where it lost the ability to reference resources in ANEs via the 'R.strings.id' sort of mechanism). Stay tuned, because the journey is just beginning, and I can’t wait to share every exciting moment with all of you.Yes exactly: if you're using Animate, or another IDE where you can't select an "AAB" output type yet, then build as if you're doing an APK but uncomment the line so that you have CreateAndroidAppBundle=true in your config file. Together, we’ll make memories, inspire change, and showcase the very best of Nigeria to the world. So, get ready for a Miss Nigeria like you’ve never seen before! □ We’re here to celebrate our culture, diversity, and the incredible talent that defines our nation. We want a new generation of Nigerians to watch, to be inspired, and to dream big. Can I get a version of AIR SDK which has runtimes with custiom build of webkit or alternatively can I get version 33.1.1. We want to ignite the excitement in every Nigerian heart, from the youngest to the oldest. But 32/64 bit bundle application are created using AIR SDK version 33.1.1.821 which I suppose does not include the same. ![]() We want to create an event that not only empowers but also entertains. website would be very welcomed: this portal is being built up as the repository of knowledge for AIR and will be taking over from Adobe’s developer websites. ![]() We’re here to add a fresh twist, a new spark to the show. The website for AIR SDK is available at: with the developer portal available under. We want every young woman in Nigeria to believe in herself, her potential, and her ability to make a difference.īut that’s not all. ![]() We aim to provide a platform where dreams take flight, where confidence soars, and where leadership is cultivated. Our commitment to empowering young women remains unwavering. As Audrey Silva embarks on this exciting journey with Miss Nigeria org., I want to share a vision that is close to my heart. ![]()
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